Beaverton’s Choice January Grants Awarded

Beaverton’s Choice January Grants Awarded

With thanks to our generous donors, including the Dave Gettling Technology Fund, The Spirit of New Seasons Market Awards, and the BEF Building STEAM 4 All Program, the Beaverton Education Foundation was able to award $5,860 funding 7 projects this cycle. BEF has awarded 70 Beaverton’s Choice Grants and other awards so far this academic year totaling $77,724. BEF Beaverton’s Choice Grants are awarded monthly.

 

Middle School Art Calendar

School: Health and Science School
Recipient: Jared Agard
Award: $500

Project funded through BEF Building STEAM 4 All program

Student art will be used to create a calendar to sell to raise funds for the art department at Health and Science School. Money raised will be used to fund the project perpetually as well as to purchase unexpected replacement supplies in my High School film program.

 

College and Career Readiness

School: Aloha Huber Park
Recipient: Molly Dwyer
Award: $1,000

The College and Career Readiness Project for 8th grade is designed to prepare our students to pursue any post-secondary choice they desire. In collaboration with teachers, counselors and parents, students identify their strengths, set and monitor academic and personal goals, and research college life and career options through both classroom lessons and experiential activities, including a college visit and career fair tailored to the needs and interests of our student population.

 

Maker Space

School: Bethany Elementary
Recipient: Jennifer DeMartio
Award: $1,000

Project funded through BEF Building STEAM 4 All program

It is so important for students to use their imaginations and build with their hands. Our school has made this a major focus by building a maker space in our library where students learn concepts of engineering and design, robotics, coding and making projects of all kinds. We hope to enhance this area by including tools that increase flexible thinking and collaboration.

 

Reading Equity: Leveling the Playing Field for Everyone!

School: Five Oaks Middle School
Recipient: Tina Chavez
Award: $1,000

With an enrollment of 1,020 students, 65% of our students are economically disadvantaged, 38% are English Learners, 17% are students with disabilities and we have a wonderfully diverse population with at least 30 known languages spoken in our students’ homes. Ours is a population in dire need of instructional accommodations and assistive technology to level the playing field so our deserving students are able to achieve the high expectations required for college and career readiness. Many students, for a variety of valid reasons, needlessly struggle to decode or read with fluency, lack comprehension, and have trouble keeping up in content areas. Requested funds are for a one-year, site subscription for the Protocol for Accommodations in Reading (uPAR) and Snap & Read Universal software programs. I recently participated in a Pilot Study. The students tested were 3-5 years below grade level, yet, 15 of 26 of these students were able to meet or exceed grade level comprehension when offered reading accommodations. This illustrated the powerful impact that using uPAR to make accurate, data-driven decisions would have on our unique population.

 

Raku Firing

School: Aloha High School
Recipient: Whitney Daley
Award: $360

Project funded through BEF Building STEAM 4 All program

Raku pottery is created with an ancient Japanese ceramic firing process that uses both fire and smoke to create unique patterns and designs. The firing process requires a special raku kiln that is fueled by propane and reaches temperatures of about 1800 F. The firing process includes heating the pottery to glowing hot, then moving it to a metal can full of combustible materials. As the fire consumes the oxygen within the can, it also draws the oxygen out of the pottery and its glazes. This process is called post fire reduction. It is in this stage that creates the unique look of raku pottery. The resulting patterns and colors are unpredictable, as they are created through the natural process of oxygen removal. Students are able to see these changes in the artwork and the effects of artistic choices and certain chemicals being present in the glazes they chose.

 

Apollo Press Publishing Center

School: Sunset High School
Recipient: Colette Cassinelli
Award: $1,000

An authentic audience is key to student engagement and that is why the Sunset High School Media Center has created the Apollo Press Publishing Center. This center is equipped with laptops with desktop publishing software, quality papers for book covers, decorative scrap papers, and a simple binding machine. This creative, dynamic studio space is public and available for any student or teacher who wants to publish their creative works. We offer workshops to teach students how to make handmade books but mainly the center is used by teachers for school-related publishing projects. The BEF Grant will fund a new color printer and additional supplies for making self-published books. The Apollo Press Publishing Center also curates and circulates student-created books from Creative Writing and English classes, poetry journals, student-created “Zines” (magazines) and titles from Sunset Ink and Apollo Press so everyone can read these self-published titles.

 

Growing Life Skills By Coding Robotics

School: Fir Grove
Recipient: Jason Peterson
Award: $1,000

Project funded through BEF Building STEAM 4 All program

Coding robots will help our students prepare for their future. Engineering code is ultimately an effort in problem solving. We believe by using engaging instruction around robotics and coding, with an special emphasis on four specific skills, Fir Grove students will engineer creative solutions to problems. This practice of and exposure to these four life skills, namely perseverance, breaking a large problem into parts, collaboration, and seeking alternative solutions, will transfer and apply to many situations they will encounter as they become college and career ready. The unique use of robotics and coding to address these skills provides an additional benefit. Exposure and experience at a young age with coding and the challenges and skills therein, could remove barriers and create opportunity to access future scholarship, education, and career paths, especially for any of our students currently underrepresented in the fields of coding and technology.

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